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暴雪首席游戏设计师Tom Chilton的谈竞技场

[日期:2008-06-03] 来源:  作者:星际争霸2 [字体: ]
 下文是Gotfrag网站对暴雪首席游戏设计师Tom Chilton的访谈。
  个人感觉,很多东西说了都是等于没说,相当CCTV

  Blizzard has released sign up information for its WoW Tournament; how do you think the community will react to this years event and what turn out are you expecting?
  暴雪设立了WOW锦标赛的注册资讯,你认为群众对其有怎样的反应,你所期盼的结果又是如何?

  The community’s reaction has been very positive so far. We’ve used the feedback from last year’s event to refine this year’s structure, and we’re expecting a strong turnout for the tournament.
  群众至今的反应相当积极。我们吸取了去年的经验以完善本年,我们也期盼赛事有个完美的赛果。

  Blizzard’s tournament last year was the focus of the WoW competitive scene, are you hoping for a similar focus on this years Blizzard tournament?
  暴雪去年的锦标赛专注于wow的竞技对抗,你觉得本年的锦标赛也是有着类似的焦点么?

  We aim to hold premiere events every year, and this year is no different. Our intention is to continue running topnotch competitive events that players want to take part in and spectators want to watch.
  我们的目标是每年举办杰出的项目,本年也不例外。我们的设想是继续举办一流的竞技项目使得玩家们都想投身于此而且观众乐于欣赏。

  The idea of “eSports” has been a big part of Blizzard’s corporate strategy, what impact do you think eSports has on the success from a business side for Blizzard and other game developers? We understand that Blizzard has established a dedicated eSports group. Could you comment on what that group is chartered to do?
  “电子竞技”的概念已经成为暴雪经营策略里面的重要部分,你认为“电子竞技”在商业角度上对暴雪以及其他游戏开发商有什么成功印象?我们知道暴雪成立了一个专门的电子竞技组,你能够对该组的主要方向作出评论吗?

  For our company, eSports has been a key to the longevity of several of our titles. With StarCraft celebrating its 10th anniversary, there are still active communities and eSports organizations that support it along with our other titles. The Blizzard eSports group is responsible for developing Blizzard Entertainment’s presence in the increasingly popular eSports scene. Its main role consists of preparing and operating tournaments around the world. Additionally, it provides third-party support for various eSports leagues and communicates balance feedback to the developers.
  对于我们公司来说,电子竞技已经成为了我们数个产品长寿的关键。在星际争霸10周年纪念后,还有活跃的群众及电子竞技组织者支持着这个游戏。暴雪电子竞技组有责任去拓展暴雪娱乐在越来越受欢迎的电子竞技中的地位,他的主要任务是筹办及运营世界上的各项锦标赛。此外,它还为开发员提供多项电子竞技的赛事第三方的平衡反馈。

  Blizzard has benefited greatly in Starcraft, Warcraft and other games from its backing by the eSports movement; is Blizzard committed to making WoW as popular in the eSports genre as its other game platforms?
  暴雪在星际争霸、魔兽争霸以及其他游戏的电子竞技中获利良多,暴雪会否致力将魔兽世界打造为如星际争霸、魔兽争霸般的受大众欢迎的电子竞技项目?

  We feel that the introduction of the Arena system created a viable platform for competitive PvP and eSports in World of Warcraft. Since their introduction, the Arenas have remained very popular, and we plan to continue enhancing and building on that aspect of the game.
  我们认为竞技场系统的引入为魔兽世界创造了一个对抗的电子竞技内容。自从竞技场出道以来,它就一直很受欢迎,我们会继续加强它。 A big part of “eSports” is the concept of balanced play, level playing field. Yet WoW seems to have an opposite view where it tries to encourage players to spend additional time playing the game and then rewards them for it. How does Blizzard balance these two conflicting situations and will we continue to see this idea of separation of professional players on to “tournament realms”?
  电子竞技的一个重要内容是平衡及等级分野。然而魔兽世界似乎有着不同的做法:它鼓励玩家多投入精力从而获得奖励。暴雪是如何平衡这两个分歧点,还是我们将会看到职业玩家们要在专门的“竞技场服务器”?

  We received a lot of feedback from last year’s tournament indicating that players wanted to be able to compete effectively without spending the time to level and equip multiple characters. We used template characters for some of the third-party events we supported last year and eventually developed the format you see in this year’s tournament, in which players create and customize tournament-ready characters. At the end of this year’s tournament, we’ll take all of the feedback we’ve received over the year and make improvements for future tournaments.
  我们在去年的锦标赛中收到一些反馈,指出玩家们想要有效地竞技而不是花费太多时间在升级以及打装备上。我们在去年使用了模板化的角色给第三方的项目,到了今年,最终形成了你所看到的样子:玩家们创建并自定义为竞技场而设的角色。在今年的锦标赛结束后,我们会继续收集所有反馈意见并继续改进。

  It was stated in forum posts that Blizzard doesn’t see all classes and all specs for each classes ever being equally viable in arena/pvp play. With that said, what other changes to character classes is Blizzard considering working on in terms of PVP and arena play?
  有人指出暴雪并没有为竞技场/PVP中的各个职业的各种天赋进行平衡,按照这种说法,暴雪会以怎么样的方式以修正职业间在竞技场/PVP中的差异?

  We’ll continue to work on refining competitive balance and addressing any valid concerns we may find in terms of PvP and Arena play. There are many aspects to the World of Warcraft universe, and we have to be careful that changes made in response to one area of play do not adversely affect other parts of the game. Without going into specifics on upcoming changes, we can say that we constantly evaluate the current state of game balance, as well as how it will be altered by the inclusion of new content, such as the Wrath of the Lich King expansion.
  我们一直努力于调整竞技场及PVP中的竞争平衡。在魔兽世界宇宙中有着太多的方面,我们必须细心地修改以免影响游戏的其它部分。我们可以说我们一直在评估着当前游戏的平衡状态,以及它会怎样被新内容所影响。

  How about the effects any changes could have on PVE play; how does Blizzard balance these two potentially conflicting styles of play?
  那么改动会如何影响PVE部分?暴雪会如何平衡PVP、PVE两者间的潜在冲突?

  "We’re looking to add new Arenas for Wrath of the Lich King that may be a bit different from the current Arena environments..."
  We have a dedicated team of designers focused on providing the best possible gaming experience for both PvP and PvE aspects of the game. When changes are implemented, they are extensively tested internally and then externally, when we go through our public testing phases on our public test realms (PTRs). These multiple layers of testing and feedback help avoid unwanted consequences when making balance changes.
  我们会在巫妖王之怒中加入新的竞技场以使其跟目前的显得有点不一样。我们有专门的设计师队伍专注于提供最佳的PVP及PVE游戏体验。当改动实施时,他们会仔细测试,而且我们也引入公众测试阶段于公众测试服务器(PTR)上。这些多层次的测试以及反馈将会有助于我们在调整平衡中避免不必要的问题。

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录入:星际争霸2

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